Generalist Reel

Reel Breakdown

1  
"Mission: 2089" Thesis Film - Outdoor Environment    

Responsible for Environment Modeling, Texturing and Set Dressing

Software's: Maya | Arnold | Substance Painter | Speedtree
2   
"Mission: 2089" Thesis Film - Secret Room   

a) Responsible for Environment Modeling, Prop Modeling, Texturing and Set Dressing   

b) Responsible for Environment Modeling, Prop Modeling, Texturing and Set Dressing - Not responsible for character   

c) Responsible for Prop Modeling and texturing   

d) Responsible for Texturing 

Software's: Maya | Arnold | Substance Painter 
3 
"Mission: 2089" Thesis Film - Antique Store   

Responsible for Environment Modeling and Prop Modeling

Software's: Maya | Arnold 

"Mission: 2089" is a senior thesis film by Gabby DeJesus, Julia Sutton and myself. I was the Environment TD, Set Designer, Texture Artist and Render Wrangler. I created and originated the environments that are shown. Along side environment creation, I modeled props that were set dressed into my environments to make them look established.

 
4 
This project was inspired by Egor Belavsky’s concept art. I used Maya to 3D model, Substance Painter to texture, Speed Tree to create trees and grass, and Arnold to render. I wanted to add to Egor’s concept by placing it into an environment with trees, atmosphere and background. 

Software's: Maya | Arnold | Substance Painter | Speedtree
7  
This is my 3D recreation of Alekyan Konstantin’s concept art. I used Maya, Substance Painter and Nuke to composite it. The breakdown I included illustrates the way I was able to recreate the scene and the way I improved the original render. 

Software's: Maya | Arnold | Substance Painter | Nuke
5 
This project was inspired by Armand Serrano's Lilo and Stitch concept art. I used Armand's development sketch to recreate this image in 3D using Maya and rendering it in Arnold.  

Software's: Maya | Arnold | Adobe Creative Suite
6  
This Cane Toad model was assigned to me by my "Shading for 3D" professor Jesse Flores at School of Visual Arts. I textured this model using Substance Painter, shaded and lit the scene using the tools in Maya and rendered using Arnold. 

I am only responsible for Textures and Look Development 

Software's: Maya | Arnold | Substance Painter 
 

Demo Reel Music by Yasper & Louk